Sleep Lab Engine

Professional Sleep Audio Creator

Language ?
✨
GENERAL
Press Generate Smart — your new soundscape is created and starts playing.
🧬
GENERAL SIMILAR
Create another soundscape similar to the current one.
😴 Deep Sleep
Credits: 0
Sleep Timer:
Project: HZSL Seed: 0
Seed controls stream, drops, noise, and phase variation during export.
💼 Business Center — Partner & Tax
Gross Revenue
₫ 0
Software Revenue
₫ 0
Digital Audio
₫ 0
VAT / Tax Treatment
Needs Tax Review
Platform Tax Withheld
₫ 0
Estimated Remaining
Needs Tax Review
This tool records revenue, product tax classification, refunds, chargebacks, platform tax withheld, partner commission and tax-rule versioning. It is an accounting/tax support tool, not an official tax filing. No VAT/PIT rate is hard-coded. Unresolved cases remain Needs Tax Review.
Partners
0
Paid Customers
0
Eligible Commission
₫ 0
Partner is referral/commission only — not a reseller. Commission is first-purchase-only by default. Rates and attribution window are configuration, not hard-coded. Self-referral, refund, chargeback and invalid transactions are excluded from eligible commission.
Stored locally for development/testing. Production deployment should move the ledger, partner records, payments and tax rules to a trusted backend with authentication and audit controls.
🎛 Full Engine Mixer — Admin QA
Every engine layer, grouped by the real audio architecture. Dial the mix with the faders, then Play once to hear the selected layers together. Faders call the same setVol() path as live playback (each synth layer owns a GainNode into master → limiter; a natural layer loops its CORE bed as an HTMLAudioElement and plays its ACCENT recordings as sparse events on top), so adjusting a fader while playing takes effect immediately — no restart. Play uses the current fader values as-is; Reset to scene is the only control that restores the volumes of the current scene.
Master 82%
Limiter GR — dB
Output peak — dBFS
🧪 Code Sound Lab — Admin QA
Every sound the Engine synthesises in code, listed from the Engine's own generator registry (HZSL_CODE_GENERATORS) and played through the same builders as live playback — in a separate audio context, so nothing here touches the Customer mix, presets, scenes, DNA or licensing. Levels use the Customer mixer's 0–100 scale (each generator's internal scale applies exactly as in the Engine). Event generators stay events: Play runs their real schedule, Trigger sounds one event.
Lab level 100%
Output —